![]() ![]() Originally posted by 「HUSTLE BONES」:You should probably replace soul eater with quick slash. It's really absurd that quick attack used to be only two slots it's worth at least six compared to soul eater and strength. ![]() If you've already got the 19 from soul eater, increasing that rate by 54% is like adding another 9 points, more than soul eater gave originally. Plus, while soul catcher an eater stack with eachother flatly, the speed increase from quick slash will instead multiply their effects, so if you're overcharming with soul eater quick slash will absolutely blow soul catcher out of the water. Plus quick slash doubles as 54% more nail DPS on average which is kind of a big deal since that also makes it usually better than fragile strength. In the reserve vessels, soul eater actually adds LESS than that, despite costing more, and in the main vessel it only increases the soul gained per hit by 8, which is 2 per notch, identical to quick slash's effect per slot if you just round the 16.94 average up to 17. It lets you attack 54% faster, which means you're collecting soul 54% faster that's like going from 11 to 16.94 sould in the main vessel, and 6 to 9.24 in the reserve vessels. `):Grimchild + Glowing Womb + Weaversong + Soul Eater + GrubsongYou should probably replace soul eater with quick slash.That last one is very interesting, I kinda wanna try it out now.and by Pro's u mean speed runners? Also.i really have stopped using MarkOfP since it seems like a waste of notches, I rather have longnail if anything but I've gotten comfortible to the range of the regular nail so its not a big deal to have low range I know a lot of the pros like to run Shaman Stone, Soul Eater, Quick Slash and Strength in order to maximize DPS for both their spell and nail attacks whilst also ensuring their soul gain is as efficient as possible. I generally roll Quick Focus, Longnail, Strength and Quick Slash for a nice mix between high DPS melee and the ability to heal quickly. If you don't feel confident about being able to kill the boss without also putting yourself in danger with this build you can switch out Mark of Pride for Quick Focus and use Longnail in its place. ![]() Your last two notches can go to one of the following: Sharp Shadow, Stalwart Shell, Longnail. I beat this trial and realized my nail was not fully upgraded either, so.that says a lot. These stages made Weaversong useless but they're relativelly short and Weaversong was very useful throught the trial in helping collect soul and do damage. I was able to heal often and even easily use spells for the later stages where I would have to fight enemies in the air and with spikes on the floor. This combo worked really well because it allowed for me to do constant damage through pets and still mantain a lot of soul due to Soul Eater and Grubsong's synergy with Weaversong as well as it's ability to give me soul if I got hit. ![]() Grimchild + Glowing Womb + Weaversong + Soul Eater + Grubsong I started thinking about this when I went back to play the game all over and I got to the Trial of Fools, I was playing around with the charms and found out a really good combination of charms that made the last trial a piece of cake.or maybe I'm just getting better, but I used: Try to not comment something that's already been commented before but, what are the really good charm combinations you guys always resort to or those that you find really fun to play with? ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |