![]() ![]() And finally, we sometimes also want to tune the torque curve/scale slightly to get the wanted driving behavior, even though it might not be 100% following the specs. ![]() Also we would need to know exactly which definition of horsepower the manufacturer used. We could also calculate the peak horsepower dynamically with the torque curve, the torque scale and the rpm range, but that would be very hard to tune those values to match exactly what the manufacturer specifies. The game has a separate HP xml entry that is used in the shop to make sure, that this value matches the value that is used in the manufacturers spec sheets. horsepower at the motor rpm that achieves the maximal horsepower (note that peak horsepower usually is not where the peak torque is (although usually relatively close) ) or the horsepower at an arbitrary motor RPM that usually makes sense for the kind of vehicles (in this case, the horsepower is usually also annotated with the RPM that they used, eg. Usually it is either the peak horsepower (ie. There are many ways to specify the horse power in the specification books. The horsepower is basically torque multiplied with the motor rotation speed. Torque and Horsepower is not that easy to correlate as to just multiply by 0.00414. and don't forget to save a copy of the original in case u bone things up and wanna revert the changes the torque values r based on a multiplier so any changes should be in small steps. don't make dramatic changes without testing it. my only real advice is to take your time. irl all these factors and more impact how equipment performs but the game does nothing to really simulate this at all. I started doing this in fs17 to simulate things like worn rings, burnt valves, over worked transmission and cylinders not being within their tolerances. I also lower the value of the tractors I start off with as trade in would be pretty low on old worn out tractors. ![]() to fix this I use all mods for my old tractor lineup (I use in game stuff for new equipment as im more than satisfied with their late model lineup) and I lower the values to make them more sluggish than their newer counterparts while increasing fuel consumption. the cost is often close and other than turning radius, there is no real reason to replace an old tractor with a new one besides looks. but one of the disadvantages IMO is there is no real advantage to buying new tractors in this game. I ALWAYS start off with the oldest and smallest tractors I can run the farm with. u would probably be best served to find the values that u like. I have not run these tractors side by side so unfortunately can't comment on his question. The OP is suggesting this is not the case in his observations and is asking why. He is asking why does the Claas with lower rated hp and lower programmed torque scale than the Fendt, consistently outperform the Fendt? In theory the Fendt should pull harder and have more power. However I'm not sure you are answering the question that the OP is asking. Other factors are weight, weight balance, tires, traction, and calculated running load.ĭRandi, what you have stated is correct to the best of my knowledge. That means the CLAAS is only representing 310hp by the game engine and the Fendt is 590hp. Think Giants uses 0.0043-0.0048ish torque scale per hp represented. ![]() I don’t have the exact scaling numbers in front of me right now, but I will tell you both of those machines have incorrect torque scale numbers for the advertised hp. In your post you show two very differ torque scale numbers. The torque scale number is all the matters for power. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |